image {
  resolution 640 480
  aa 0 2
  filter mitchell
}

camera {
  type pinhole
  eye 0 0 5
  target 0 0 0
  up 0 1 0
  fov 70
  aspect 1.3333
}

shader {
  name blue
  type constant
  color { "sRGB nonlinear" 0 0 1 }
}

shader {
  name red
  type constant
  color { "sRGB nonlinear" 1 0 0 }
}

shader {
  name green
  type constant
  color { "sRGB nonlinear" 0 1 0 }
}

object {
  shader red
  transform{  	
  	
  	rotatex 60
  	rotatey 45
  }
  type box
}


object {
  shader green  
  /*
  transform {    
      translate 0 3 0
      scaleu 2
	  rotatey 90
   }
  */
  type sphere  
  c -2 0 0
  r 0.5
}


object {
  shader blue
  type sphere
  c 2 0 0
  r 0.5
}